ICT TRENDS
The
Information and Communications Technology (ICT) industry is experiencing
profound change across a broad range of areas.
The following evolving trends play a significant role and impact on
society and therefore ICT:
Anytime,
anywhere, any device access to communications, content, commerce, and
applications: Consumer Cloud Services is a concept involving the storage of
various consumer electronic items in “the cloud” for the benefit of anytime,
anywhere, any device access.
Increased
emphasis on non-human communications: With worldwide carriers reaching
saturation of human users, network operators are looking for new ways to
generate revenue and enhance profitability.
At the same time, miniaturization is reaching the point in which
embedded computing can be virtually ubiquitous.
With the advent of IP version six (IPv6) and the attendant huge increase
in IP addresses, virtually everything can be labeled. All of this adds up to
translate into a world in which objects are communicating, transacting, signaling, etc.
Because
of the aforementioned trends:
Artificial
Intelligence is becoming a part of Everything
Data
is a Central Part of all Corporate Planning
Cloud
Computing is moving beyond IT
The
Internet of Things (or Internet of Everything) is becoming more than Just Buzz
Words
oadband
(particularly wireless) is Enabling Key Technology Areas. etc.
The
Skillsoft Analyst Perspectives report entitled ICT Infrastructure, Platforms,
Software, and Services: Trend Analysis, Market Outlook, and Forecasts for 2016
and Beyond provides comprehensive analysis of key ICT infrastructure,
platforms, applications, and services. Primary coverage areas include 5G,
Artificial Intelligences, Big Data, Cloud Computing, and the Internet of
Things. Secondary areas include Wearable
Technology, Digital Security, Smart Cities (and supporting technologies),
Gamification, Industry 4.0, Edge Computing, SDN
and NFV, DevOps, and advanced applications such as WebRTC and emerging
low-latency dependent services such as Haptic Internet and Augmented Reality.